
Tech X overrides most of the worm trinket effects.
#THE BINDING OF ISAAC SEED FULL#
Almond Milk: Fires automatically upon reaching full charge.Wiggle Worm: Rings take star-shape, slightly increasing its area of effect.Technology 2: Fires a linear laser while charging Tech X.Despite its appearance, it does not give 1.5x damage (see Brimstone synergy above). Fires a Brimstone ring coiled by a laser.Technology: Fires a linear laser while charging Tech X.
Tech.5: Occasionally fires a linear laser while charging Tech X. Strange Attractor: Magnetic effect pulls pickups and objects to the ring, increasing accuracy. Spoon Bender: While the rings won't home in on enemies, they will bend inwards to hit enemies within each ring, resulting in a substantial damage area increase. Sad Bombs: Bombs explode into Technology beams in all directions. Extra rings deal from 50% to 100% damage of the main ring. Monstro's Lung: Fires 3-5 extra rings in 30° spead. The ring's damage is based on the amount charged, starting at 33% Isaac's damage and 100% at maximum charge. The knife is fired with a Tech X ring around it, similarly to the forgotten's club throw. Mom's Knife: Simultaneously fires the knife and laser ring(s). Lost Contact: Tech X rings are able to block projectiles as they travel. The sizes of the rings are various, but they deal 100% Isaac's Damage. Haemolacria: Haemolacria tears will burst into 3-5 Tech X rings on impact. Epic Fetus: Each missile shoots 10 laser beams like from Technology in each direction with a flat 25 damage bonus, similar to Tammy's Head. Fetus: Overrides the charging effect, but shoots a laser ring with a bomb in the middle. The ring's damage is half the fetus' damage. C Section: Overrides the charging effect, but shoots a laser ring with a fetus tear in the middle. Bookworm: Can fire an additional Tech X ring with same 25% chance.
Double Brimstone: Further increases the width of the ring, and grants +1 Damage. Once again increases Isaac's damage by 1.5x.
Brimstone + Technology: The damage boost from Brimstone + Technology is lost, but the laser fires while charging the Brimstone ring. If combined with Brimstone, the damage penalty is negated. Azazel fires a Brimstone ring instead of Tech X ring with a 35% damage penalty. This works quite well with Azazel's good initial damage stat and also negates his initial range penalty. As Azazel, Brimstone no longer overrides Tech X, instead Tech X overrides Azazel's Brimstone. When you pick up Tech X as Azazel with his inherited Brimstone, Tech X does nothing at all. Azazel: Picking up Brimstone will still override Tech X. This Brimstone ring is larger than the laser ring and has a much wider hitbox. 20/20: Fires two Tech X rings instead of one. The maximum ring size is slightly smaller in Repentance. With the charge bars option enabled, the rings can be released immediately as the charge bar appears for easier gauging of maximum damage output. It is useful for hard-to-hit enemies or hitting a wide area at once, but spamming small, uncharged shots will lead to much higher damage output. Charging only increases size, not damage. The "R U A WIZARD?" pill effect does not work with Tech X. The laser rings will linger for a brief moment upon touching a wall, allowing more damage to be dealt to enemies closer to walls. The rings are similar in appearance to the combination of The Ludovico Technique and Technology. Damage per Tick is capped at 100% Isaac's Damage, at 90.00 fire rate. Higher fire rate results in higher laser damage. At 30.00 fire rate or above (0 tear delay or lower), charging is no longer needed and fires 30 rings per second. Damage dealt is based on the amount charged, starting at around 25% Isaac's damage and approaches 100% at maximum charge. Rings have infinite range and will travel until they hit a wall. Rings pass through obstacles and enemies. Only the outer circumference of the rings will deal damage. The rings deal damage 15 times per second. Shots can be charged to increase the size of the rings. Isaac's tears are replaced with ring-shaped lasers.